Improving the Students’ Vocabulary Mastery through Guessing Word Game at the Second Grade of SMP Negeri 4 Tanggetada
1Reskiani, Rina 2Arung, Fernandes 3Karman
This research was designed to improve the students’ vocabulary mastery through guessing word game at the second grade of SMP Negeri 4 Tanggetada. The research question of the research was “How can guessing word game improve the students’ vocabulary mastery at the second grade of SMP Negeri 4 Tanggetada?”
The design of the research used collaborative Classroom Action Research (CAR) which consisted of five procedures, they were preliminary research, planning, implementing, observing and reflecting. It means that the researcher collaborated with an English teacher when conducted this research. The subject of the research was the second-grade students with 34 students. The research was conducted in two cycles and each cycle had four meetings. The data of the research was obtained from the result of observation sheet and vocabulary test which were obtained during the implementation of the action.
The result of the research based on the finding and discussion could be concluded that guessing word game could improve the students’ vocabulary mastery at the second grade of SMP Negeri 4 Tanggetada. The improvement could be seen from two aspects. Firstly, the students’ score of the vocabulary test, there were 16 or 47% of the students achieved more than or equal 65 in the first cycle and became 28 or 82% in the second cycle. Secondly, the students were actively involved in the teaching and learning process, it could be seen from the result of analysis observation sheet in the first cycle had 5, 40 (poor), it improved to 6, 96 (good) in the second cycle.
Based on the finding of this research, it was suggested to apply this strategy as one of the alternative strategies in teaching vocabulary so that the students were not bored in learning English.
Keywords: Improving, Vocabulary, Mastery, Guessing Word Game